Math Blaster Ages 7-9
Reviewers: Louise Dannehl - Assistive Technology Funding Coordinator/Consultant
Plus 7 and 10 year old boys
Nebraska Educational Assistive Technology (NEAT) Center
Cozad, NE
ldannehl@esu10.org
Math Blaster Ages 7-9 by Knowledge Adventure
http://www.knowledgeadventure.com/home/
CD-Rom Mac/PC with on-line Users Manual included and printed Teachers
Guide with lesson ideas
Evaluated on Power Macintosh 5500/250
Toll-Free Technical Support: Call: 800-556-6141
Date Reviewed: April, 2001
Date Published: 2000
List Price: Teacher Edition $59.95, Consumer version $19.95
Rating: A-
Knowledge Adventures Blaster Team once again has the responsibility of
saving the galaxy from some form of destruction. This time seven to nine year
olds must help the Blaster Team regain control of the Omegan Supercomputer which
Dr. Zero has infested with hordes of evil bugs. Children challenge the bugs
to high-tech math games, and, if they win, capture the bugs. The bugs can then
be reprogrammed and used to build traps to catch the evil Dr. Zero.
Knowledge Adventure emphasizes three key areas in Math Blaster Ages 7-9 : fundamental
math skills, logic and problem-solving, and math confidence. Four different
activities provide opportunities for the player to capture the evil bugs and
improve skills in these three areas. In all of the activities, players must
achieve mastery to win the game and capture the bugs. Mastery level is at least
85% of the available points. Each activity has five content levels which automatically
bump up a level after mastery of that level or the level can be changed manually
by activating the Level Button on the Toolbar. Captured bugs are stored in the
Cache to await reprogramming. In the Cache, players may also learn about the
bugs and specific bug functions when used to help trap Dr. Zero. The reprogramming
screen contains word problems which the player solves by clicking one of four
possible answers. Then the bugs are ready to be used in the trap.
Activities and math skills involved:
- Domino Bridge requires problem-solving and using the arrow keys
and the enter key to dump the bridge piece into place. Math skills
include matching equivalent number forms and number sentences.
- Bug Hunt requires capturing bugs by identifying equations that
fall within a number range displayed at the top of the screen and zapping
the bugs. Some of those bugs may be hiding so the player must explore the
screen.
- Circuit Quest - The player navigates the circuit board to collect
processor chips. Navigation involves logical thinking, problem-solving, and/or
trial and error to determine which Blasterpal can activate certain devices/switches.
After collecting the chips and navigating the circuit board maze, some code
string must be repaired. This requires placing missing operation symbols into
math equation strings i.e., 8+20 = 21+7.
- Musical Math - The player can help the computers sound
card lure the music-loving bugs into the cache by matching geometric shapes
with a written description (sometimes difficult to read) to create a song.
To capture Dr. Zero, a trap made up of bugs must be constructed. Planning and
problem solving are important skills in constructing the trap. Bugs have different
functions depending upon type and color. Understanding this requires reading and
memory skills. However, a player can be quite successful by trial and error while
learning the functions of different bugs.
An additional opportunity for practicing math skills is the Blasters Watch
which contains Tangrams, the Function Factory (print some math puzzles) , and
Blaster Math Board (use letters, numbers, shapes, symbols to make patterns, number
sentences, equations, etc.). Also available is a Smart Chart which records player
progress for every game on every level.
Math Blaster Ages 7-9 will hold a young players interest while reinforcing
math skills. It provides opportunity to use logical thinking and planning skills
in a game format and to review math concepts. It takes considerable computer/video
game savvy to maneuver the program. Savvy which I as an adult who does not play
video games, dont have. However, the boys who used the program were quickly
able to navigate through the game. The math skills were appropriately challenging,
especially for the seven year old. The word problems and Musical Math game were
difficult to read for both boys, but otherwise, after very little teacher direction,
the boys were able to use the program independently.
Math Blaster Ages 7-9 is a program which reinforces basic math skills, but doesnt
teach math skills. The application of logical thinking, problem-solving, and planning
is a tremendous value to the program. It would be a way to improve these skills
in an exciting and interesting way.
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